Ark Survival Evolved Upload Single Player Character
This guide volition testify you how to accept the files from a unmarried player ARK: Survival Evolved game, and ready them upwards on a Nodecraft multiplayer dedicated ARK server.
In one case installed on a multiplayer server, your friends will besides be able to join and brand their own characters too, and you lot will besides still keep all the progress yous made in your single role player game. You will all the same keep all the levels on your grapheme, all the buildings y'all built, and all the dinos you tamed.
Detect your Unmarried Player ARK: Survival Evolved Files
On the computer where you lot've been playing a unmarried histrion game, beginning upwardly the Steam Launcher. In your game library, discover ARK: Survival Evolved in the game listings, and correct click on ARK: Survival Evolved.
In the minor pop-upwardly menu that appears, click on "properties" at the bottom.
On the new window that appears, click on the tab along the top of the window labelled "Local Files", and then click on "browse local files"
And here you volition observe all the files for the Ark game client on your local computer, along with the single thespian save data.
Finding your Save Game Data
In the files on your local computer for your single actor game, click on the folder shootergame
. Inside that folder, will exist a folder called saved
. That binder contains the save game data for your single thespian game, and the config files.
At that place will be folders for each of the maps you've been playing on in unmarried player. Each map folder contains information technology'due south own separate player and tribe information, for each histrion or tribe created on that map.
If you lot've just been playing on TheIsland
map, then the folder labelled SavedArksLocal
contains TheIsland
map. If you've been playing on any expansion maps, then there will be a binder that begins with that map proper noun as well.
A Ragnorak map will be in a binder called RagnorakSavedArksLocal
for case. Procedurally generated maps will exist in a PGArks
folder.
Below is a sample screenshot of some of the files ordinarily institute in the SavedLocalArks
binder, with "TheIsland" map.
LocalPlayer.arkprofile
is your primary player save information in the single role player game.
LocalPlayer.profilebak
is a backup copy of your character information made by the game automatically.
XXXXXXXXXX.arktribe
is your tribe data, which gives your ownership of all your dinos and structures. XXXXXXXXXX.tribebak
is a fill-in re-create of the tribe data made automatically past the game
NOTE: The XXXXXXXXXX
in the Ark Tribe file names is the "PlayerID" which is an internal ID number used by ark. This is completely different from your Steam64ID number (if you're not familiar with what a Steam64ID is, we become over that in a section afterward on).
TheIsland.ark
is your main world save.
The files that begin with TheIsland
followed by numbers are previous saves made when you exited and shut down your single actor game.
If you've made whatever paintings on a map, they are contained in the ServerPaintingsCache
folder.
Files to Re-create and Motility
To transfer your graphic symbol, tribe, and earth, you will need LocalPlayer.arkprofile
, XXXXXXXXXX.arktribe
, and the map relieve (in well-nigh cases, TheIsland.ark
), and all the files in your paintingcache
if you want to bring those likewise.
Some of those files will need to be contradistinct, but you volition demand those every bit a starting point.
In the Config
files folder inside Saved
, you besides might want to copy the config files GameUserSettings.ini
, Game.ini
, and Engine.ini
. You won't be able to apply those config files as is, just you might demand the information inside of them afterwards on.
Setting up your Nodecraft ARK Server
On the dashboard of your Nodecraft business relationship, create a new instance and cull ARK: Survival Evolved to be installed.
When it's done with the installation, you lot demand to make the server ready for your single player game to be uploaded.
Install the matching mods on the server
If you were using whatever Steam Workshop mods on your single actor game, and then you volition need to install those onto the multiplayer server before yous try to load the salve file from your single histrion game.
If the mods aren't already installed, when it loads the save file from your single player game, all the modded content volition be removed. Whatsoever items, engrams, dino'due south, or building items added by mods is stripped out on loading, if the mods aren't already installed. If you built your unabridged base with "Structures +" building blocks for instance, you can detect the entire base gone, and dino's floating in midair when you load into the salve. Installing the mods beforehand should allow the save file to load correctly, and items won't be missing.
Nosotros have a guide on how to install mods on your Nodecraft server. https://nodecraft.com/support/games/ark/calculation-mods-to-your-ark-survival-evolved-server
Alter the config files
Don't try to re-create the unabridged config files directly from your single player game, that is probably going to end in disaster. Major disaster. There are settings specific to a multiplayer server, that aren't in the single actor server config files.
It's best to use the config files from your single player game only equally a guide, and manually copy the private settings over, one at a time - yeah, I know, I know. It'southward gonna take a while. There's a way to brand copying the settings a petty faster though, there is a search feature!
When you are editing the config files in the Nodecraft file manager, if you agree ctrl
and press f
, you open a search window at the top of the window where you are editing the config file. Type in a part of the proper noun of the setting you desire to find, and it will highlight information technology throughout the config file. This makes it much quicker to observe settings and so y'all can change them.
Uploading the files to your Individual Defended Server
The files you copied earlier need to be moved to the ShooterGame/Saved/SavedArks
folder on your private Nodecraft ARK: Survival Evolved server.
We recommend that y'all "null" the file up using a naught utility before you try uploading them. You tin can either user the drag-and-drop feature in the file manager of the Nodecraft control panel, or you tin can apply an FTP program to move the files to the server.
Rename Player Profile
In the map folder for your single player game, the player information for your graphic symbol is simply chosen LocalPlayer.arkprofile
. On a multiplayer server, each player needs a different characterization (they can't all be chosen LocalPlayer
).
On a multiplayer ARK server, each player'southward profile is labelled by a unique ID number on Steam called the Steam64ID. If you don't know what your Steam64ID number is, we have a guide on how to observe that out for Steam business relationship. https://nodecraft.com/back up/games/ark/how-to-apace-find-steam-id-numbers
NOTE: The Steam64ID is dissimilar then your "PlayerID" which is an internal ID used by ARK.
Once you have your Steam64ID, rename your LocalPlayer.arkprofle
, and change the LocalPlayer
office of the file proper name to your Steam64ID.
Do NOT rename the .arktribe
File
The file that contains your Ark tribe information, which has 10 digits and ends in .arktribe
, should not be renamed with your Steam64ID. That 10 digit number is your UE4 player ID number, used internally by Ark. If you lot exit information technology alone, the game should exist able to figure out that you lot belong to that tribe, and automatically include yous when you lot load into game. If y'all rename it to your Steam64ID, it volition definitely Not work, and you won't be a member of that tribe when you lot bring together (and none of the buildings or dinos will belong to yous).
Load into your Game
If everything has been done right, you should exist able to connect to your muliplayer ARK server, and the game will cheque your Steam account, then observe the .arkprofile
that matches your Steam64ID.
When y'all load into the server, you should see the same world from your unmarried player game, with all the buildings you built, and all the dinos you lot have tamed! You should also automatically be role of the aforementioned tribe you were earlier (the only tribe that existed on your unmarried histrion game).
Sweetness. Now y'all tin become back to the fun stuff, actually playing the game!
Annotation on Single Player Settings
When you commencement a single actor game in ARK: Survival Evolved, fourth dimension only passes while you're actually playing, and stops when you shut downward the single player game. This would crusade some activities similar growing crops and taming dinos to take extremely long times to complete.
In single player, adjustments are automatically made to speed those processes up. Crops grow faster, nutrient spoils faster (so you get that rotten meat to make narcotics), and tames take less time. In unmarried thespian information technology takes significantly less food or kibble to complete a tame, and you will use only a fraction of the tranquilizing arrows/darts, taming nutrient, and narcotic shown in the ARK wiki, or Dodorex online taming guide.
When you copy your single thespian globe to a multiplayer server, with the stock settings, y'all won't have those adjustments anymore. So merely be aware that tames might take way more resources then you were used to using before.
If you're thinking of calculation those unmarried histrion adjustments back to the multiplayer world, be aware that they have huge effects on a defended server that's running continuously 24/7. Food volition spoil so fast, that you'll log on the adjacent twenty-four hour period to find half of it gone. Increased taming rates can mess upward properly imprinting a baby dino, and imprinting gives a dino +20% bonus to all of it's stats, +30% to damage output, and -30% to damage taken when you ride it. Missing out on that would suck.
Even only playing in single player mode, you can have some dinos reach full growth earlier the concluding imprinting timer runs out, meaning you tin can't fully imprint them.
Problems with ARK Tribes
Sometimes when you follow the steps in a higher place, when y'all bring together the game, yous will find all the stuff there: your world is in that location, and all the structures you built, and dinos you tamed in your unmarried actor game are in that location...
Only you tin can't do anything with any of it. You lot aren't part of the tribe anymore, and none of it "belongs" to you lot at present. You can't open up any doors, boxes, or ride the dinos. If dinos were left on "aggressive" or y'all hit 1 of them, they'll assault yous instantly.
This sucks. A lot.
There's a gear up for this though. You can employ admin commands to takeover the old tribe and become control of all your stuff dorsum. Beneath are the steps to do that.
Enable Cheats on your Server
Connect to your ARK server. When you load into the game, hit the tab
key to open up the console window in game.
Enter the post-obit command to activate "cheats" in game. Yous need to have gear up an admin password for your server beforehand to turn on cheat manner:
enablecheats (admin password)
The admin password for your server can be set on the Nodecraft command panel on the "Game Settings" tab, and then the "Advanced" tab. Make sure to striking the salvage button at the bottom of the page later on, and and then restart the server. You can also set the admin password in the GameUserSettings.ini
file also.
If done right, you are now an admin!
You tin examination to make certain you're an admin by hitting tab
again, and typing cheat wing
. Yous should see a message that you "feel lighter", and when yous hitting the spring key you volition rise into the air. Type crook walk
to plow off fly mode if you want afterwards.
Utilise the SetCheatPlayer
Control
Striking tab
once more, and blazon this command (Notation: for this control, you don't have to type cheat
or admincheat
before it as you do for nigh cheat commands):
setcheatplayer 1
or
setcheatplayer true
This turns on a special view in game that shows you a ton of information in an onscreen HUD.
Now when yous look at any structure that belongs to a tribe, y'all volition see a "Team" number towards the bottom of the screen, like in the screenshot above.
That is the UE4 ID in ARK for your old tribe. You will need that data for possible fixes. To turn off the HUD, apply the same command setcheatplayer
but with zero or false subsequently it.
Utilise the TakeTribe
Command
Apply the admin command taketribe
to automatically accept ownership of everything in that tribe (the ane that used to belong to you in your single role player game), with the following control:
cheat taketribe (tribeID)
tribeID
is the squad number from the previous section, where you turned on the setcheatplayer
HUD.
Wham. All the stuff from the sometime tribe is at present yours again.
Source: https://nodecraft.com/support/games/ark/uploading-your-single-player-world-to-your-private-dedicated-ark-server
0 Response to "Ark Survival Evolved Upload Single Player Character"
Post a Comment